
Overall Concept: 
The 14 brawling styles added with this mod create new enemy types with CUSTOM & UNIQUE attacks, combos, finishers, as well as improved counters/reactions for all peds. This is the guide to understanding the strengths and weakness of all styles as well as there abilities and a link is posted below to a tutorial on how to assign the styles to your favorite characters.

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BS_DRUNKEN_BRAWLER:
This fighting style adds in more variety to the fighting styles and is generally more weak in nature. Being impared by alcohol, this fighter just swings their arms and prays. But can sometimes land a strong attack.

WEAKNESS: Counter attacks and combo finishers can sweep them off their feet and initiate a ragdoll response. 

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BS_CAPOEIRA_MASTER:
Capoeira is a Brazilian martial art that combines elements of dance, acrobatics, music and spirituality and has an arrange of counters and combo finishers. They also have the ability to attack immediately after being hit by a succesful hit. (New test feature using dazed reaction mechanic) 

WEAKNESS: Counter attacks and combo finishers can sweep them off their feet and initiate a ragdoll response. Swift attack combos are good at inflicting damage and best not get too close. They can sometimes be open to directional attacks.

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BS_HEAVY_BRAWLER:
This brawling style removes their ragdoll reaction from incoming unarmed or armed melee attacks for enemies or yourself (depends on if you play as the model with this brawling style) NPCs contaning this brawling style have less chance to combo and use counter attacks (still possible), but dodge frequently. This is because they make up for there lack of skill via strength and durability to incoming attacks. 

New: They have a new melee combo system with strong attacks that have the chance of knocking enemies of other brawlingstyles off there feet and new kick close tackle grapple. (Synchronized anim; drunken brawl fight sequence)

WEAKNESS: Counter attacks and combo finishers can sweep them off their feet and initiate a ragdoll response. 
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BS_KARATE:
This brawlingstyle is an enemy type that are quicker with attacks and response time than most NPCs. They cannot ragdoll to unarmed attacks and dodge/counter a lot more. They also initiate combos quicker and with deadlier precision. Now with karate kicks it's best to fight first or you will be laying in the dirt. 

New: They have a custom combo system for unarmed and melee weapon attacks that are quicker and efficient. (Shows they have training and better skill) They also have there own unique taunt/intro animations. 

WEAKNESS: They ragdoll to heavy Melee weapon attacks and counter/combo finishers. 

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BS_BOSS:
The fighting style meant to beat all fighting styles is A DEADLIER melee combat style. Due to being used for a BOSS enemy ped, they are quick to attack in combos and cannot ragdoll to melee weapon or unarmed attacks. They also have a high chance of counters/dodges. 
*NEW* Boss enemy types are especially skilled fighters and have a unique range of attacks and killer takedowns with EVERY weapon type including one handed and two handed guns. They have combinations of all fighting style skills besides capoeria. 

WEAKNESS: Currently are weak towards combo finishers and counters, but can frequently avoid reactions so beware... 

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BS_FRANKLIN: 

A fighting style born on the streets just as the man himself. This skill set is known for it's swift counter moves and knockouts. It rushes opponents striking hard and fast but is more refined. It includes the unarmed grapple punch_neck snap attack and has a unique two handed weapon combo. Has new mma inspired attacks and new unarmed combo mechanic. Expect new unique light combos with controllable heavy combo finishers.

Weakness:
Are very suseptable to counters. With the rush of attacks it can lead to easily outmaneuvering the enemy assigned to this style. 

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BS_TREVOR: 

Trevor is a phsyco path and thus his strength prevents him from the ragdoll effect towards unarmed or melee weapon attacks. He strikes with precision, anger and ultimately with the inent to kill. Anyone assigned to this fighting style will have the casino brawl throw attack available to use within shoving attack range. This fighting style also has a unique bladed one hand combo. (Machete, hatchet, etc)  

Weakness: 
Counters or combo finishers still cause much damage and initiate ragdoll response.

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BS_MICHAEL: 

This fighting style is manufactured by michael himself. Although he lacks in some physical capabilities, he attacks with precision and controlled strikes. He also specialized in knives and thus has a unique knife combo. Anyone with this fightingstyle will have the grapple headbutt attack, within shoving range distance, available.

Weakness: 
Attacks are slower and easily interuptable. Ragdolls to some stronger melee attacks. 
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BS_BOXER: 

Trained in boxing, anyone with this fighting style assigned will be available to strike with powerful and surprising fist and kick attacks. Including, unique combo finishers/melee counters that keep enemies on their feet, allow for more repetative attacks and combinations. Also has new fighting stance available. Also has the ability to perform double leg takedowns by pressing A on a controller facing an enemy. 

Weakness: 
Less chance to knock enemies off their feet since no combo finishers or counters activate ragdoll. Any character with a fighting style that are weak to these types of attacks will be weak no more. Also can ragdoll from unarmed and melee weapon attacks.

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BS_MUAY_THAI: 

Trained in the traditional arts of muay thai, anyone with this fighting style assigned will be available to strike with powerful and surprising elbow, knee, fist and kick attacks. Including, unique combo finishers/melee counters that keep enemies on their feet, but also allow for quick follow up attacks that can send enemies to the ground quickly.  

Weakness: 
Can ragdoll from unarmed and melee weapon attacks.

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BS_NIKO: 

Once used on the streets of Liberty City by Niko Bellic, anyone with this fighting style will be able to attack with swift punches, kicks, knee attacks and has a wide range of GTA IV inspired combos, combo finishers, and melee/unarmed counters. 

Weakness: 
Can ragdoll from unarmed and melee weapon attacks. Niko's style has aged a bit and so some of the combos, attacks and counters are not exactly like or from GTA IV. (This is the lore for now until I can extract the real animations from GTA IV)

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BS_GRAPPLER: 

Trained in the art of grabbing, beating down and throwing people, anyone with this fighting style assigned will be able to lock there opponents into moves resulting in massive uncounterable damage. They have the ability to hold enemies in place for their buddies to attack their target while they are vulnerable.   

Weakness: 
Can ragdoll from unarmed and melee weapon attacks. They also have a chance to miss the initial grab leaving them open for attacks. Counters are less likely to be performed resulting in striking fast and hard to being their demise. 

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BS_AI: 

Custom generic fighting style. Commonly used by willing everyday people. This fighting style includes unique combo finishers and a surprising up close hook kick attack within shoving distance. 

Weakness: 
Can ragdoll to unarmed and armed melee attacks. Is easily targeted by grapples, counters, combo finishers and swift attacks. 
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BS_WING_CHUN: 

Fighting style utilizes only unreal engine animations making it unique and more powerful then the rest. Commonly used by shaolin monks. Wing Chun Kuen ( traditional Chinese: 詠春拳 ), usually called Wing Chun (詠春), is a concept-based traditional Southern Chinese Kung fu ( wushu) style and a form of self-defense, that requires quick arm movements and strong legs to defeat opponents. This fighting style includes unique combos, combo finishers and counters. 

Weakness: 
Can ragdoll to unarmed and armed melee attacks. Succesful attacks can surpise the opponent, can sometimes be open to directional attacks.
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How to switch fighting styles:
https://youtu.be/qakRtfB60aE

Styles you can choose from in this version: 
BS_TREVOR
BS_MICHAEL
BS_FRANKLIN
BS_AI
BS_BOXER
BS_HEAVY_BRAWLER
BS_DRUNKEN_BRAWLER
BS_CAPOERIA_MASTER
BS_BOSS
BS_MUAY_THAI
BS_KARATE
BS_NIKO
BS_GRAPPLER
BS_WING_CHUN